brazerzkidaitrax.blogg.se

War mongrels cheats
War mongrels cheats





war mongrels cheats

+6% instead with equipped Unarmed weapon. Tagged Melee Weapons - +5% Damage Resistance. Tagged Explosives - +8% Area Of Effect Radius with Explosives.Įxplosives: 25 - +5% Attack and Reload Speed with Explosives. * Mad Bomber trait damage and AOE reduced from 20% to 10%, but damage penalty with other weapons is also reduced from 20% to 15%. * Spoiled Child trait can't be obtained by the Mutate Perk anymore. * Vault 19 Convicts' armors changed to these from much lower tiers. * Reduced penalty to weapon swaying for having insufficient strength requirement by 20%. * Player now gets 100 caps to spend on the starting gear for each Charisma point. * Rex takes 50% damage from the EMP effects, but has 10% Electrical Resistance. * Gear decay rate is affected by the game difficulty now. * Player will get a message box with a short info about each difficulty upon character creation. * Player is no longer slowed while moving backwards. * Fixed a really awful bug with Primary Needs not working correctly. * Sonic Emitters don't need critical hits for their special effects. * Stealth Suit MK2 no longer uses Stimpaks and Morphine and got reworked a bit. * All unique weapons, like FIDO or Heated Saturnite Fist, can be crafted or found only once. * Player can reset his perks and choose them all again for 5000 caps, but only once. * OWB Implants follow AWN implant system and its rules. * And as always - all bosses and other NPCs and creatures got rebalanced properly. * 5 types of Robo-Scorpions - from invisible to suicidial ones. They aren't armored, but have a lot of health. * 4 types of Lobotomites - Crazy, Tough, Psycho and Mechanized. * 3 types of Corpse Suits in Power Armors and heavy weaponry, and they are flagged as Lobotomite race. * Cyber Dogs also can be damaged by EMP attacks by halved amounts. * Lobotomites and Corpse (Trauma) Suits are still considered NPCs instead of creatures in regards of game mechanics, but they can be damaged by EMP effects by halved amounts. * 3 (or rather 6) perks that you get upon entering OWB DLC are double-edged blades.

war mongrels cheats

These items can be encountered and/or crafted outside of the DLC areas now: * Hoarder trait movement speed penalty reduced from 10% to 8%. * Turrets in Vault (Dead Money) use AWN data correctly now. * Elijah's (Dead Money) detection reduced and gear reworked. It restores vanilla lockpick and hacking minigames, but also removes related to them perks. * Plugin changes no longer persists after disabling the plugin. * NPCs (excluding Companions) gain small boost on levels 10, 20, 30 and 40. * Toned down NPCs' effectiveness with explosives on low and mid levels. * Slowed down NPCs' accuracy gain, so they won't have max possible accuracy on level 24, but on level 40 instead. Level thresholds increased from 5 (1-20) to 10 (1-40) and XP gains from 5-35 to 5-50. Player will get less XP for low level enemies, but more for end-game ones. * XP tiers for killing NPCs (not creatures) reworked. * Increased Autism trait Critical Chance from 3% to 5% and Damage Resistance from 10% to 12%.

war mongrels cheats

Their invisiblity works like that of Nightkins and XP increased from 20 to 22. * Thermic Lance value reduced from 5500 to 4000 caps. * Increased health threshold on True Faith and Second Chance perks from 25% to 30%. * Finesse trait no longer gives enemies 5 DT, but decreases player's damage by 15%. * Heavy Handed trait damage reduced from 20% to 15%. * Swift Strikes trait attack speed reduced from 35% to 30% and action points cost from 25% to 20%. * Mad Bomber trait damage and AOE reduced from 10% to 8%, but reduced damage penalty from 15% to 10%. * Added Acrobatics perk (2 ranks) - increases fall distance by 50% (100%). * Greatly reduced overall distance from which player can fall without taking damage, but also reduced damage taken. * Renamed Implants to make buying them less chaotic. It's much faster and easier way than scripting automatic unequiping & equipping. * NPCs don't get penalties for wearing sunglasses at night or in interiors. * Lockpick skill isn't reduced while in interiors. * Fixed 7.62mm DU ammo not being sold at all and 14mm DU being sold by wrong vendors. * Fixed (T2) being missing in the Minigun name. * Fixed missing dummy on the Gauss Shotgun. * Companions no longer lose their weapons when player enters Gomorrah Casino.







War mongrels cheats